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Call of chernobyl roadside picnic
Call of chernobyl roadside picnic








call of chernobyl roadside picnic

Through their mixture of recognizable ruins and mutated bodies, the games hint at the idea that somehow, maybe, we could create a place of similar terror in our own world. But the reality that his camera records has always felt like a significant part of what makes STALKER’s atmosphere so captivating. One of the leading photographers working to document the aftermath of the Chernobyl disaster, his work doesn’t make for easy viewing.

call of chernobyl roadside picnic

The Long Shadow of Chernobyl, Gerd Ludwig photographer Will I be able to breathe? Will I find the ammunition I need to make it through this passage? Again, if we are to look at the STALKER experience as one bright point in a constellation of artifacts responding to the Chernobyl moment, the Metro novels and games are for me the most recent and effective iteration of this fear. The way Metro deals with issues of scarcity and breathable air through the use of gas masks has always struck me as one of the most terrifying challenges in any game. Set in the Moscow metro system in the years following a nuclear apocalypse, Metro puts radiation at the very center of its story. Based on Dmitry Glukhovsky’s series of novels, the Metro games are worth bringing up in any discussion of the STALKER series because in certain ways they surpass it. Many of you will likely be familiar with Metro 2033 and its sequel Last Light, the games I feel echo most closely the feel of STALKER.










Call of chernobyl roadside picnic