

That’s all well and good and I wouldn’t destroy that system for my own benefit, but I’d be lying if I said I enjoyed the relentless focus on group play. Everywhere you turn in that game, you’re constantly being forced into multiplayer, or even worse, tasked with assembling your own group to take on its hardest content like the raids. One of my chief complaints about Destiny, a game I really like, is that it doesn’t offer enough avenues to effectively play solo. Just because we can connect to millions of other players anytime, anywhere, that doesn’t mean we necessarily want to.

I think the success of The Witcher 3 and Fallout 4 this year alone reinforce that narrative. That’s what Skyrim excelled at above all else, and why it remains immortal today.” Sometimes we want to exist as the king of our own little universe, and not let anyone else in. We don’t always need to connect with others, to share worlds. “The power of a focused, high-quality single player experience should not be forgotten by developers, even in this ‘social’ age. And much of it has to do with the appeal of solitude in gaming. I wrote about this earlier this year in regards to Skyrim, how that game has had enduring appeal long after its release. The Fight For The Future Of Video Games is a warts-and-all look at the clashes between the video game business and its passionate fans. Single-player is a much less reliable model than it used to be. The idea seems to be that multiplayer games allow players to keep playing indefinitely, putting more time into the title, and these days hopefully sinking money into map packs or microtransactions. Very, very few games these days are entirely reliant on single-player. Even Bloodborne, arguably the best single-player campaign of the year, injected elements of multiplayer including summoning allies to fight with or against. Grand Theft Auto V had a traditional single-player campaign, but it was eventually supplanted by enduring support for GTA Online, the multiplayer component of the game. The Elder Scrolls’ next installment turned the game into an MMO with The Elder Scrolls Online. No campaign, just online multiplayer alone.Īnd most surprising of all, we’ve seen traditionally single player series dive deep into multiplayer trend. After that, we’ve seen many fully priced $60 multiplayer-only titles from Titanfall to Evolve to Battlefront.
